#JETT ROCKET WII ISO PS3#
That was a big help to cut down iteration time and to test as many effects as possible.Īs you may know the Wii graphics hardware has no pixel shaders like the PS3 or XBOX360. So we could realtime preview all those Wii shaders in our 3D application. ML: First of all we developed a custom ’shader’ system which supports all the hardware tricks you can do on the Wii.
NE: How did the team manage to technically pull off such graphics, especially considering the file size limit on WiiWare? Interview with the developers, they sound pretty clever (duh).